![]() ![]() This system also lets casual groups clear the fights in a few weeks, after they gain more gear and can do more damage. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. ![]() The raid is made up of eight bosses that each have interesting and unique mechanics. A boss from the Atal’Dazar dungeon in Battle for Azeroth Blizzard Entertainment ![]() Battle for Azeroth has one raid, called Uldir, with plans for more in the future. Raiding is a structured series of fights designed for large groups of players and represents World of Warcraft’s hardest challenges. More hours inīattle for Azeroth’s endgame is mostly held up by two types of content, and the good news for the game is that those two pillars, Mythic+ and raiding, are the best things about it. But now that we are a little over a month in, it’s easier to look back and see the cracks that lie underneath the initially promising expansion. There are new levels to gain, new environments to explore, quests to complete and challenges to be conquered.Īnd in World of Warcraft ’s latest expansion, Battle for Azeroth, those things are all pretty good. ![]() The first few weeks are filled with the spark of light that fresh content always creates. It’s always hard to judge a World of Warcraft expansion. ![]()
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